This effect cannot trigger more than once every 110s. 1. [god_id] => 28 Please consider supporting us by whitelisting us in your ad blocker! PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Please consider supporting us by whitelisting us in your ad blocker! 1. ) [god] => Array ) PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). ) This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. Funnily enough, Ares really is the best and the worst matchup simultaneously. 13. r/Smite. He wants to be up in people's faces and constantly poking and harassing them, and locking them down for your ADCs/ Mages to finish off the kills. [url] => izanami Pros. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shields initial Health and slows targets by 25% for 3s. This effect lasts 15s and is doubled if you are the one who picks up the Spike. This guide has not yet been updated for the current season. That being said, experiment with him and see how you like to play him- warrior or full damage. Array 103. Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. [url] => sylvanus [url] => aphrodite Incredible Burst/Damage Potential. [god] => Array PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s. [god] => Array If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. Sorry but you don't know what you're talking about. Cooldown - 110s. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Max 50 stacks. Want to support SmiteFire with an ad-free experience? [god_id] => 69 If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. She will hurt you, same as she would hurt any tank. ( The immediate power and defense also really helps a big tank like Jormm. [god_id] => 74 [url] => apollo Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. ) [display_name] => Athena You can support us ad-free for less than $1 a month! It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. ) Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Combo 1: Venomous Haze ->Submerge -> Consuming Bellow. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. ) If he misses his chains on you, laugh at him. Great ganking and surprises with high damage quick escape. 1. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s. This item can not be used if you have taken or dealt damage in the last 3s. This is my first guide, so I decided to make it about the first god I unlocked (I did not by the god pass, and still don't have it). You will find builds for arena, joust, and conquest. If the target has over 2000 Health, your ability bonus damage scales up. Essentially, this matchup will be won by whichever ADC is able to stay in lane. So, I suggest you should use Jormungandr solo, tank. [display_name] => Baron Samedi Cooldown - 120s. If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. GLYPH - 15% of your Physical Protections are converted to Magical Protections. Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too. This matchup is as dead even as is possible. [notes] => If you get frozen, it will hurt. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Try an apply as much damage to the enemies mages, assassin, and adc before your team goes in for the kill. Best build Jormungandr: Solo/Tank. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. [url] => baron-samedi Vote received! A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. Using this item allows you to teleport to any allied structure while Rooted in place. [god_id] => 23 [scoreVal] => 4 Odin help us. [notes] => Let me be clear, this is Herc support. PASSIVE - Enemies hit by your damaging Abilities take an additional 48 Physical Damage over 2s. PASSIVE - 10% of your Mana from items is converted to Magical Power. Smite Arena Jormungandr Season 8 Damage Build | Awesome Damage Build with High CC Protection!!! AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second. AURA - Enemies within 55 units have their Attack Speed reduced by 25%. (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. First off, Skadi just hurts. Her cripple really doesn't hurt you, her long range life sap thingy is annoying but not life threatening. PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. You may still move. ) [url] => ares Would you like to let the author know their guide helped you and leave them a message? ) 5 attacks/s decreasing while firing (min 2/s). She can't proc your passive, but she may not have to. Best Jormungandr build guides for Smite 2023. Max 50 . Honestly, just charge her, she really can't stop you. Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. [url] => anubis Most auto attack assassins absolutely shred him if he's out of position. 1. [url] => hades Array ( Cooldown - 170s. [god_id] => 35 This effect can only occur once every 8s. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. ( PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities as Physical Damage. [god] => Array [display_name] => Cerberus ( ) Targets hit take 7.5% increased damage for 5s, stacking 2 times. ) For each stack of Wisdom you have, your abilities deal 0.14% of your Max Mana as True Damage to enemy gods. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. ) Want to support SmiteFire with an ad-free experience? Gilded arro. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. ( [notes] => Obnoxious CC. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. [god_id] => 96 [display_name] => Ymir Array [notes] => If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. Great kill confirm to enemy's retreating. Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. SMITEFire is the place to find the perfect build guide to take your game to the next level. You can see the most recently updated guides on the browse guides page. Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. You definitely out damage him, and I would say that your wave clear is superior. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. [notes] => Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. Passive When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. ( If she ults you, ult out. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Learn which are the best heroes to play in Mobile Legends: Novaria, Arlott, Joy, Fredrinn, Julian, Melissa, Xavier, Edith, Yin, Phylax, Valentina, Aamon, Floryn, Natan, Aulus, Granger, Benedetta, Brody, Paquito, Alice, Esmeralda, Wanwan, Diggie, Natalia, Change, Chou, Selena, Jawhead, Khufra, Roger, Lancelot, Kagura, Tigreal, Bruno, Mathilda, Kaja, Guinevere, Rafaela, Hanabi, Miya, Johnson, Gatotkaca, Zhask, Helcurt, Phoveus, Ling, Claude, Hayabusa, Beatrix, Gusion, Gloo, Yve, Zilong, Estes, Harley, Aldous, Luo Yi, Angela, Alucard, Uranus, Hylos, Atlas, Silvanna, Layla, Lesley, Yi Sun-shin, Eudora, Sun, Popol and Kupa, Lapu-Lapu, Franco, Pharsa, Barats, Alpha, Clint, Vale, Saber, Yu Zhong, Cyclops, Ruby, Fanny, Karina, Cecilion, Bane, Balmond, Freya, Lolita, Belerick, Carmilla, Lunox, Harith, X.Borg, Akai, Grock, Khaleed, Argus, Moskov, Leomord, Kadita, Nana, Valir, Baxia, Minotaur, Irithel, Lylia, Odette, Hanzo, Faramis, Badang, Karrie, Kimmy, Thamuz, Martis, Hilda, Aurora, Dyrroth, Masha, Minsitthar, Gord, Terizla, Vexana. ) [display_name] => Terra May even give you the killing blow with your 2 damaging abilities. They are days of incredible violence, where both mortal and divine blood shall soak the ground, and the World Serpent will mete out destruction with a fanatic's zeal. Your first priority should always be boots, because Jorm is slow to begin with. I want to receive promotions from our partners. [display_name] => Ares If the enemy is 4 physical or 4 magical, I would switch spirit robe for either a hard physical or magical defense option (Oni Hunters or Breastplate/ Tyranical whichever wasn't bought already). PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. Let me be clear, this is Herc support. ( ) - After the last update, Jorm's breath attack bypasses damage mitigation, cause otherwise it would be useless. I want to receive promotions from our partners. If she's paired with someone like Xing Tian, you will die. a lot. This can only occur once every 45 seconds. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. this effect lasts 15s and is doubled if you are the one who picks up the spike. [display_name] => Fenrir ) This effect can only occur once every 10s. If she ults you, ult out. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. Array Copyright 2019 SMITEFire | All Rights Reserved. ) [notes] => He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. 1. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. [god_id] => 26 Please keep this in mind while reading. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. If you are alone you only gain 40 Physical and Magical Protections. Array Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. When the shield is broken or expires, Allied Gods gain a new buff providing 15% Damage Mitigation and 20% Movement Speed for 3s. I've done this, it's fun as hell. However you choose to play Jormungandr, The SMITEFire community will help you craft the best build for the S10 meta and your chosen game mode. She's abnoxious, but she won't kill you alone. The 2 defensive items, just buy what do you need, usually i buy a item for physical and other for magical defense. Your email address will not be published. ( If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. Jorm thrives as a front line bruiser character. PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. This guide has not yet been updated for the current season. First off, lets just be clear here he does hurt early and late game, but so do you. Focussing the Geb will not accomplish much, cause thats what the Geb wants. GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Vote received! So could you play a jungler, yeah, sure. 1. PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. ( The final item should generally be situational. Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. If you like Jormungandr Solo, you can refer this way. Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. You definitely out damage him, and I would say that your wave clear is superior. Fire a bolt that travels 70 units, stopping on the first Enemy God hit and splashing in a 20 unit radius, dealing 15% of their Current Health as True Damage and reducing any active shields by 75%. Jorm's biggest contributions to a team are his wave clear, huge hitbox, and decent damage, and his builds need to reflect this. [god_id] => 87 The two of you are fairly even in terms of damage output early game, and he cannot ult you. There is no reason anyone should miss a chain on someone as big as Jorm. Cabra out damages you, even in support, though that's about his only benefit. ) The Smite game packs you more than 100 playable units that are ranked based on overall performance and base stats. Your biggest advantage over Ymir are your 1 and ult. Cooldown - 130s. ( If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. SMITE Version 8.7.6665.1 (July 13, 2021) General Increased Base Mana from 205 to 225 Nimble Strike Decreased Mana Cost from 70 to 60 Lash Increased Blade Damage from 35/45/55/65/75 to 37/49/61/73/85 Total increased from 105/135/165/195/225 to 111/147/183/219/255 Incense Decreased Mana Cost from 70 to 60 SMITE Version 7.1.5858.9 (January 31, 2020) [scoreVal] => 4 ( ( Your biggest advantage in this is full on immunity to his ult, which you should use to your advantage by blocking his trip to nippleheim whenever you can. ) Stacks provide 1 physical and magical protection. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. [notes] => Cthulhu and Jorm are both fairly similar in kit. Both are "bully the opponent" focused and have similar damage outputs, with Jorm having slightly more burst. Like Ares, if Baron solo ults you, he's an idiot. Any Attack speed past base speeds up the recharge rate of Jormungandr's Basic Attack. Similarly to an Athena, a good Terra will chew you up and spit you out. [display_name] => Jormungandr 1. 24 days ago. [notes] => He's obnoxious and you really can't do anything to pressure him. ( Any Attack speed past base speeds up the recharge rate of Jormungandrs Basic Attack. Cooldown - 130s. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Array Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon. Array The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. ) Array My player name is Oercane, I'm a casual Smite player who plays support almost exclusively. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. ( While Empowered, Jormungandrs basic attack fires at its fastest rate. ) You cannot fight most Bacchus late game if you are alone, he will out damage you. As a side note, unlike most tanks, Jormungandr cannot jump into a Baron's ult to absorb it for his teamate like most supports. The end times. [god_id] => 110 You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. ) . ) Jorm can easily get kills himself however! Ymir build Damage (Solo) If you like Ymir damage (solo), you can refer this way. Ult to escape/ regroup with teammates in need. Today we played as Jormungandr and built him. Patch 9.9 by SorHades - 4 months ago. [display_name] => Hercules It's good for pen and attack speed. [scoreVal] => 3 Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. [scoreVal] => 4 Subsequent hits on the same target do half the bonus damage for the next 3s. The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. 1. Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. The most obvious example would be switching Breastplate for Contagion if fighting a healer like Aphro or Baron. . [display_name] => Xing Tian [god_id] => 3 PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. Essentially, this matchup will be won by whichever ADC is able to stay in lane. Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. Learn Jormungandr's skills, stats and more. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. Feel free to swap it for whatever you'd like. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. [notes] => Odin help us. ( So, I suggest you should use Ymir damage (solo), support. [url] => fafnir [notes] => His Wrap Can Counter your Second ability passive Please verify that you are not a bot to cast your vote. Array A few notes for the different options. Enemies that are healed by god abilities while affected by this curse take 10% more damage from all sources for the duration of the curse. ) Your biggest advantage in this is full on immunity to his ult, which you should use to your advantage by blocking his trip to nippleheim whenever you can. Please consider supporting us by whitelisting us in your ad blocker! [url] => anhur If the target has over 2000 Health, your ability bonus damage scales up. Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% damage mitigation. Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. [god] => Array Jormungandr submerges into the ground turning invisible as he searches for prey. Jormungandr. ( ) 7% of your Mana from items is converted to Magical Power. This does not stack with similar Auras. Their Attack Speed is reduced by 25% for the duration. Array [scoreVal] => 4 AURA - Enemy gods within 40 units have their Physical Power reduced by 15%. Best build Ymir: Damage (Solo)/Support. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. Personally, I love all four starter options for Jorm, and have no problems going for one over the other. If Kumba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). Please consider supporting us by whitelisting us in your ad blocker! Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. You can see the most recently updated guides on the browse guides page. [god_id] => 101 Skill Order: Venomous Haze (Skill 1) > Consuming Bellow (Skill 2) > Submerge (Skill 3) > The World Serpent (Skill 4). [god_id] => 58 [scoreVal] => 2 If you have the lowest gold on your team, the assists also provides 15 Bonus Gold. So, I suggest you should use Jormungandr solo, tank. This consumable deals 20000 True damage to Jungle Monsters around you. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. per tick with his autos if you have damage buff,fire giant, evolved blink and frenzy! SMITEFire is the place to find the perfect build guide to take your game to the next level. Using this item allows you to teleport to any allied structure or ward while Rooted in place. ) If she's paired with someone like Xing Tian, you will die. a lot. Ah Sobek, the true ADC. Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. This effect can only occur once every 10s. You are healed for 100% of the healing reduced. This author would like to receive feedback. This author would like to receive feedback. ( You cannot fight most Bacchus late game if you are alone, he will out damage you. First, sorry for my english. This can only occur once every 45 seconds. Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. Now Jormungandr does deal good damage for a guardian (although there are guardians who deal more), and when the combo hits it certainly hurts. [scoreVal] => 4 I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, ***ba does close to nothing on his own. So, I suggest you should use Ganesha damage (solo), support. [url] => heimdallr It's the n1 item for magical gods in due for a reason. ( She will win any prolonged fight, so try and be aggressive. Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. This guide has not yet been updated for the current season. At 55 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection. [url] => khepri Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger. I know the design of this guide isn't good yet, hopefully if I make more I will be able to learn and improve it. AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection. Would you like to let the author know their guide helped you and leave them a message? ( This caps at 3 stacks. [url] => xing-tian You can be reasonably aggressive in this matchup provided your ADC allows for it. Copyright 2019 SMITEFire | All Rights Reserved. Learn more about Jormungandrs abilities, Items, Relics. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. 1. This can only occur once every 20 seconds. Data provided by Hi-Rez Studios. [scoreVal] => 1 [display_name] => Hades The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. [god_id] => 79 You out damage geb, no contest. Subsequent hits on the same target do half the bonus damage for the next 3s. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health. This can stack up to 3 times. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. All myths and legends contain forewarnings of a great, singular catastrophe, when the stars fall from the sky and the very earth breaks apart into nothingness. He must travel 2 more times. In fact, you can treat a Cerb matchup very similarly to an Ares matchup. [god] => Array